斯特拉斯堡大教堂,坐落于法国斯特拉斯堡市,是中世纪时期欧洲最重要的历史建筑之一,曾在两百年多的时间里成为全世界最高的建筑。它是的魅力让人无法阻挡:美轮美奂的外观,精致繁复的装饰,高耸入云的塔楼……但曾让无数来访者琢磨不透的是,到底是谁设计并建造了这样伟大的建筑?在这个问题的背后,包含了世俗政权与宗教势力的较量,火灾、饥荒、黑死病的肆虐,和数百年的历史变迁。本片以此为主线,按时间顺序揭秘大教堂建造的秘密。
荣获艾美奖的电影人劳拉·里奇迪和莫伊拉·迪莫斯重返中西部,在那里,他们可以独家访问史蒂芬·艾弗里、他的共同被告人侄子布兰登·达西、他们的家人,以及为他们争取正义的法律团队。《制造杀人犯》的第二季共10集,深入探讨了利害攸关的定罪后的程序,探究了这个过程对所有相关者造成的心理负担。
2024开年大献,欢迎来到哺乳动物星球!6600万年前,当恐龙对地球的统治走向终结时,哺乳动物得以自由探索地球的每个角落。大卫·爱登堡爵士将带领我们走过各个海洋和大陆,揭示它们繁衍兴盛的秘诀,它们凭借的是非凡的身体构造、惊人的适应力、卓越的智慧以及独一无二的社交方式。本节目将带我们从最微小的一特鲁利亚鼩到巨大的深海蓝鲸,再次重新认识哺乳动物——这颗星球上的生存大师。优酷联手英国广播公司全球联合出品,英国广播公司制片厂自然历史部制作。刘琮倾情献声中文版。
A film about Claude Shannon, the "Father of Information Theory"
麻雀,我们身边最常见的小鸟,我们对它们到了几乎熟视无睹的地步。总觉得对它们非常了解,但仔细一想,其实我们对它们还真是不太了解。随着城市化的发展,野麻雀慢慢慢慢地变成了我们身边的家麻雀,它们与我们朝夕相处,我们仍然还是不了解它们的生活与艰辛......
Are you ready for a truly mind-blowing television experience? Brain Games returns with twelve new episodes, each chock full of interactive games and experiments designed to mess with your mind and reveal the inner-workings of your brain. Delving into topics like focus, fear, persuasion, decision-making and neural fitness, Brain Games turns your mind’s eye inwards for a profoundly entertaining and revealing journey into the three and a half pounds of tissue that makes you...you.
一名印度裔美国选手连续 12 年赢得著名的斯克里普斯全国拼字比赛冠军,这是体育史上保持最久的记录。《拼字王》讲述了四名印度裔美国学生在追求赢得标志性锦标赛冠军这一梦想道路中的起起落落。这部电影从 CNN 的桑吉·古普塔博士和法里德·扎卡里亚、喜剧演员哈里·科达博卢、ESPN 的凯文·内甘迪、1999 年斯克里普斯全国拼字比赛冠军、努普尔·拉拉等人的精彩视角,探索了这一令人难以置信的胜利背后的原因,以及给社会带来的影响。萨姆·雷加担任导演和制片人。由克里斯·韦勒制作。
In the spring of 1984, a strange new comic book sat beside cash registers in select shops, too big to fit in the racks, and too weird to ignore. Eastman and Laird's Teenage Mutant Ninja Turtles presented a completely original breed of super hero. It was too bizarre, too crazy. It broke all the rules and should never have worked. Until it sold out. Again and again and again. For...
风暴追逐者、幸存者和急救人员讲述了他们在火山、龙卷风、飓风和地震中的悲惨经历。
Ancient Worlds is about people and places, politics and economics, art and war, trade and technology, but above all it’s the story of the painful birth and difficult growth of a radical idea first tried and tested some six thousand years ago, and which we are still struggling with today; civilisation. Civilisation has not come easily; it’s something we’ve had to fight hard to achieve, and even harder to maintain, and the greatest threats to it have come from our own talents for destruction. But when we’ve managed to get it right, the benefits have been enormous. When we talk about the ancient world we tend to think of rare and exotic artefacts or the monumental remains of epic architecture; but these are just the empty shells that got left behind when the tide of history turned! The living creatures, the civilisations, that once inhabited these shells were rarely if ever static or stately; they were dynamic, chaotic, and always threatening to spin out of control, because civilisation is based on an improbable idea; that strangers can live and work together in dense urban settings, forging new allegiances that replace the natural ties of family, clan or tribe. It’s an idea we’re still coming to terms with today, but one of the best ways to understand the challenges that are involved is to look at how our ancestors tackled them the first time around. From ancient Iraq to Imperial Rome, Ancient Worlds examines how our ancestors struggled with the levers of religion and politics, art and culture, war and diplomacy, technology and trade in order to keep the complex machinery of their civilisations turning over. Their insights and blind-spots, their breakthroughs and dead ends, their triumphs and disasters are the milestones on the long and winding road that leads directly from their ancient to our modern world.